Agile Game Development With Scrum Practice Exam
The Agile Game Development with Scrum exam evaluates a candidate's knowledge and proficiency in applying Scrum practices specifically within the context of game development. This certification validates understanding of Agile principles and Scrum methodology tailored to the unique challenges and processes involved in game development.
Skills Required
- Understanding of Agile Principles: Knowledge of the Agile Manifesto and core values.
- Proficiency in Scrum Framework: Familiarity with Scrum roles, artifacts, and ceremonies.
- Game Development Knowledge: Understanding of game development processes and cycles.
- Project Management Skills: Ability to plan, execute, and manage game development projects.
- Collaboration Skills: Proficiency in working effectively within cross-functional game development teams.
- Problem-Solving Abilities: Capability to address and resolve issues quickly and efficiently.
- Adaptability: Flexibility to adapt to evolving project requirements and dynamic game development environments.
Who should take the exam?
- Game Developers: Programmers and designers involved in creating games.
- Project Managers: Professionals overseeing game development projects.
- Game Producers: Individuals responsible for the overall production and delivery of games.
- Scrum Masters: Facilitators of the Scrum process within game development teams.
- Product Owners: Individuals managing the game development backlog and vision.
- Agile Coaches: Coaches and mentors helping game development teams adopt Scrum practices.
- Game Design Students: Those studying game development and design.
Course Outline
The Agile Game Development With Scrum exam covers the following topics :-
Module 1: Introduction to Agile and Scrum
- History and principles of Agile
- Overview of the Scrum framework
- Differences between traditional and Agile game development
Module 2: Scrum Roles and Responsibilities
- Scrum Master: Facilitating and ensuring Scrum adherence
- Product Owner: Managing the product backlog and prioritization
- Development Team: Roles and collaboration in game development
Module 3: Scrum Artifacts
- Product Backlog: Creating and managing backlog items
- Sprint Backlog: Planning and executing sprints
- Increment: Delivering playable game features
Module 4: Scrum Events
- Sprint Planning: Setting goals and tasks for the sprint
- Daily Stand-ups: Daily progress meetings
- Sprint Review: Demonstrating completed work
- Sprint Retrospective: Reflecting and improving
Module 5: Agile Game Development Practices
- User Stories and Acceptance Criteria: Writing effective user stories for games
- Story Points and Estimation: Estimating effort for game development tasks
- Continuous Integration and Testing: Ensuring quality and playability
Module 6: Iterative Development and Prototyping
- Creating prototypes and iterative designs
- Receiving and incorporating feedback
- Balancing innovation with iteration
Module 7: Collaboration and Communication
- Effective communication within the team
- Collaboration with stakeholders
- Managing remote and distributed teams
Module 8: Tools and Technologies for Agile Game Development
- Using Agile project management tools (e.g., Jira, Trello)
- Integrating version control systems (e.g., Git)
- Utilizing game development engines (e.g., Unity, Unreal Engine)
Module 9: Case Studies and Best Practices
- Analysis of successful Agile game development projects
- Common challenges and solutions
- Best practices for maintaining agility in game development