Blender 3 to Unreal Engine 5 Online Course
This course takes you through a complete 3D modeling journey using Blender and Unreal Engine 5. You’ll begin with the basics—setting up projects, creating grey boxes, and organizing work with collections—before moving into UV mapping, seams, sharps, and texturing essentials. The training then covers scene optimization, asset management, materials, shaders, and advanced mesh editing techniques like proportional editing and Booleans. You’ll refine your skills by working on detailed texturing and structural elements, including adding Viking-style details.
Finally, you’ll transition your models into Unreal Engine 5, learning to set up scenes, integrate assets, and apply advanced materials for realistic environments. By the end, you’ll have hands-on experience in both Blender and UE5, equipping you with the skills to create professional-quality 3D models and environments for game development and digital art.
Who should take this Course?
The Blender 3 to Unreal Engine 5 Online Course is ideal for 3D artists, game developers, animators, and designers who want to learn how to create assets in Blender and seamlessly import them into Unreal Engine 5 for use in games, simulations, and visual projects. It’s also suitable for beginners and professionals aiming to build skills in modeling, texturing, and real-time rendering workflows. Basic knowledge of 3D modeling or game development concepts is recommended for effective learning.
What you will learn
- Utilize UV mapping for texture perfection
- Optimize 3D scenes for efficiency
- Craft materials and unique shaders
- Employ advanced mesh editing techniques
- Transition assets from Blender to UE5
- Finalize scenes with professional lighting
Course Outline
Introduction
Getting Started and References + [DOWNLOAD PACK]
- Lesson 1 – The Basics of Blender & [DOWNLOAD PACK]
- Lesson 2 - Getting Started with References
Grey Boxes and Collections
- Lesson 3 - Creating Grey Boxes
- Lesson 4 - Working with Collections
Seams, Sharps, and UV Mapping
- Lesson 5 - Seams & Sharps
- Lesson 6 - An Introduction to UV Mapping
Optimization and Asset Management
- Lesson 7 - Scene Optimization
- Lesson 8 - The Blender Asset Manager
Materials and Shaders
- Lesson 9 - Materials & Texture Map Introduction
- Lesson 10 - Applying Our First Materials
- Lesson 11 - Creating Unique Shaders
Mesh Editing Techniques
- Lesson 12 - Working with Proportional Editing
- Lesson 13 - Working with Mirrors
- Lesson 14 - The Power of Booleans
- Lesson 15 - Creating the Base
- Lesson 16 - Linking Object Data
Advanced Mesh Techniques
- Lesson 17 - Working with Subdivision
- Lesson 18 - Creating Realism Within Our Model
- Lesson 19 - Optimizing Meshes
- Lesson 20 - What Are Normals
- Lesson 21 - Fine-Tuning Our Shader
Refining and Texturing
- Lesson 22 - Cleaning Up Meshes
- Lesson 23 - Creating Metallic Shaders
- Lesson 24 - Working with Pipe Joints
- Lesson 25 - Finishing the Door Handle
Structural Elements
- Lesson 26 - Creating Realistic Supports
- Lesson 27 - Speeding Up Our Workflow
- Lesson 28 - Adding Bolts to Our Structure
- Lesson 29 - Creating the Roof Supports
Curves and Viking Details
- Lesson 30 - Introduction to Curves
- Lesson 31 - Adding a Touch of Viking
- Lesson 32 - Creating the Thatching Supports
- Lesson 33 - Refining Meshes for Realism
Sculpting and Finalization
- Lesson 34 - Sculpting Basics
- Lesson 35 - Turning Sculpting into Mesh
- Lesson 36 - Finalizing the Main House
Additional Elements
- Lesson 37 - Creating a Viking Shield
- Lesson 38 - Creating the Chimney
- Lesson 39 - An Easy Way to Create Stairs
- Lesson 40 - Creating the Stair Supports
- Lesson 41 - Creating the Posts
Advanced Shader Techniques
- Lesson 42 - Creating More Complex Shaders
- Lesson 43 - Starting the Main Window
- Lesson 44 - Adding Realism to the Main Window
- Lesson 45 - Adding Materials to the Main Window
- Lesson 46 - Finishing the Main Window
Modeling Boats and Lattices
- Lesson 47 - How to Model Boats
- Lesson 48 - Adding Realism to Our Viking Boat
- Lesson 49 - Creating the Keel
- Lesson 50 - Working with Lattices
Rope, Remesh, and Water
- Lesson 51 - Creating Rope
- Lesson 52 - Adding Textures to the Rope
- Lesson 53 - Blender Remesh Modifier
- Lesson 54 - Creating a Water Shader
Cameras, Particles, and Rendering
- Lesson 55 - Basic Camera Setup
- Lesson 56 - Blender Particle Systems
- Lesson 57 - Rendering Out Our Wheat
Texture Mapping in Blender
- Lesson 58 - Creating Texture Maps in Blender
- Lesson 59 - Creating the Thatching
- Lesson 60 - Adding Depth to the Thatching
- Lesson 61 - Creating the Viking Roof
Workflow Enhancement
- Lesson 62 - Blender Turbo Tools Addon
- Lesson 63 - Finishing the Scene
- Lesson 64 - The Blender Compositor
- Lesson 65 - Final Render
Exporting to Unreal Engine 5
- Lesson 66 - GLTF Blender 3D Scene Export
- Lesson 67 - Introduction to Unreal Engine 5 and UI
- Lesson 68 - Introduction to UE5 Viewport Controls
UE5 Scene Setup
- Lesson 69 - Basics of Unreal Engine 5 Scene Lighting
- Lesson 70 - Terrain and Water Base Setup
- Lesson 71 - Fixing Water Color for Realism
Asset Integration and Materials in UE5
- Lesson 72 - Importing an Asset Collection to Unreal Engine 5
- Lesson 73 - Fixing 3D Asset and Reimporting Scene to UE5
- Lesson 74 - Material Basics
- Lesson 75 - Material Instances
- Lesson 76 - Fixing Roof Thatching
Environment and Landscape
- Lesson 77 - Environment Planning and Landscape Tool Overview
- Lesson 78 - Landscape Adjustments in UE5
- Lesson 79 - Landscape Displacement in Unreal Engine 5
Advanced Landscape Materials
- Lesson 80 - Creating Landscape Material
- Lesson 81 - Fixing Material Scale and Color
- Lesson 82 - Distance-Based Blending for Nanite Tesselated Material
- Lesson 83 - Setting up Nanite Landscape Material Blend
Finishing Touches and Lighting
- Lesson 84 - Painting in Stone Material and Creating a Puddle
- Lesson 85 - Tweaking Lighting Parameters
Quixel Assets and Foliage
- Lesson 86 - Selecting Quixel Assets for the Scene
- Lesson 87 - Unreal Engine 5 Quixel Props for 3D Scene
- Lesson 88 - Planning Prop Placement for UE5 Environment
- Lesson 89 - Fences and Rope Color in UE5 Scene
Foliage and Asset Tweaking
- Lesson 90 - UE5 Foliage Mode for Asset Placement
- Lesson 91 - UE5 Foliage and Tree Placement
- Lesson 92 - Tweaking Foliage Values
Post Processing and Final Render
- Lesson 93 - Material Parameters for 3D Assets
- Lesson 94 - UE5 Post Processing and Color Grading