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Practical Unity Game Development Online Course

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Bookmark Enrolled Intermediate

Practical Unity Game Development Online Course

About the Course

Unity 3D is a leading tool in the game development industry, and this course is designed to help you harness its latest features to bring your creative projects to life. You'll gain hands-on experience with essential tools like Shader Graph, Tilemap, Post Processing, Cinemachine, Timelines, and more.

Learn to craft cinematic cut-scenes using Timeline and control every in-game camera with Cinemachine—ensuring smooth transitions from gameplay to storytelling that feel polished and immersive.

You’ll also build detailed 2D maps quickly and efficiently using Tilemap by customizing Tiles and Brushes, dramatically streamlining the level design process and even developing your own design tools for team collaboration.

Dive into visual effects by creating custom materials with Shader Graph—enabling effects like dissolves, teleportation, and slicing that elevate your game's visual style.

Finally, explore advanced rendering techniques such as GPU instancing to render thousands of objects with minimal performance impact. You'll also master Post-Processing effects to set the tone of your game, learning how to animate and transition between visual styles seamlessly.

Course Curriculum

Installation and Introduction

  • The Course Overview
  • Installation of Unity3D and Visual Studio
  • Introduction to Unity 2019 Interface

Introduction to Unity Workflow and the First Steps

  • Creating Game Objects and Components
  • Create, Manipulate, and Use Prefabs – Part One
  • Create, Manipulate, and Use Prefabs – Part Two
  • Importing the Standard Assets and Using First Person Controller
  • Working with Colliders and Rigidbodies

Introduction to Whiteboxing and Real-World Examples

  • Basics of 3D Level Design Principles – Part One
  • Basics of 3D Level Design Principles – Part Two
  • Getting Started with ProBuilder Tool – Part One
  • Getting Started with ProBuilder Tool – Part Two
  • Building and Testing the Levels – Part One
  • Building and Testing the Levels – Part Two

Fantastic Free Assets and Where to Find Them?

  • Asset Store
  • Importing Different Kinds of Assets to the Unity – Part One
  • Importing Different Kinds of Assets to the Unity – Part Two
  • Implementing Assets to Game and Finalizing Level Design – Part One
  • Implementing Assets to Game and Finalizing Level Design – Part Two
  • Implementing Assets to Game and Finalizing Level Design – Part Three
  • Implementing Assets to Game and Finalizing Level Design – Part Four

Make It Work

  • Unity Specific Functions – Part One
  • Unity Specific Functions – Part Two
  • Utilizing Colliders, Triggers, and Layers – Part One
  • Utilizing Colliders, Triggers, and Layers – Part Two
  • Getting User Input and Creating a Basic Inventory System – Part One
  • Getting User Input and Creating a Basic Inventory System – Part Two
  • Creating a Message System

Improving User Experience

  • Overview of the UI System – Part One
  • Overview of the UI System – Part Two
  • Manipulating and Updating UI Elements with Scripts
  • Reworking the Inventory and Message Systems – Part One
  • Reworking the Inventory and Message Systems – Part Two

Final Touches

  • What “Polishing” Means and Why It Is Important
  • Polishing Our Game – Part One: Pause Menu
  • Polishing Our Game – Part Two: Game Over and Main Menu
  • Polishing Our Game – Part Three: Movement and Sounds
  • Polishing Our Game – Part Four: Lights
  • Polishing Our Game – Part Five: Font and Post-Process Effects
  • Overview of the Player Settings and Building the Game

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